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Xbox controller png
Xbox controller png











One thing is for sure: Xbox fans are going to be awash with exclusive titles in the coming years. Grubb reports that Microsoft's negotiations with Hideo Kojima of Death Stranding and Metal Gear Solid fame revolves around a cloud-first game too, and hopes that practices established with Mainframe Industries can also inform and aid the development of that game too, should a deal be finalized. Xbox Game Pass and its cloud gaming platform are fundamentally an extension of this vision too, with device-aware APIs that detect whether a touch screen is present to surface touch controls, or whether a gamepad is present, and so on. Pax Dei would be among the first MMOs designed from day 1 to take advantage of a device-first gaming future, where games and services target players where they are. World of Warcraft was very much not designed with this in mind from the outset, though, which is probably why its device-agnostic systems are very limited. There have been rumors for years that Blizzard was exploring a Pokemon Go-like World of Warcraft mobile game, which may or may not tie into the MMO itself, given that you can collect and battle pets in the base game. Players can send NPC soldiers on missions using the WoW phone app, for example, and access things like guild text chat. World of Warcraft already has some systems like this, although they are quite "soft" in their implementation.

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Grubb offers examples in his piece, noting that players on a phone may want to do more simplistic tasks like resource gathering or crafting management, while players on a console or PC can access the more complex gameplay elements, such as combat and raiding. Microsoft and Mainframe hope to establish a "best practices" framework for device-agnostic gaming using Pax Dei, which will adapt its user experience to cater to the device being used to access the game.











Xbox controller png